This game has just about endless replay value, which is great because it's made entirely of plastic and so will exist until the death of the Sun.
Syd discovered Rush Hour at a hands-on museum a few years ago. It was possibly our gateway into ThinkFun games, all of which we're obsessed with...
...and Rush Hour is no different!
If your kid, too, gets super obsessed with Rush Hour, reading about the history of its development is interesting and would be a good intro into encouraging them to design their own original game, or a different version of Rush Hour. The game varieties, like Rush Hour Safari or the two-player game, would also probably be high-interest and expand their skill set.
Even if this game stood entirely alone, I still think it would have decent replay value because the basic card deck is large enough that you probably can't memorize the solutions between games. However, I'm also VERY interested in the expansion decks, and if we actually owned it, I'd be tempted to invest in this hard case that apparently holds a couple of the expansion decks as well as the full game, lets you travel with it (something that Syd would have been VERY up for when she was younger), and can replace entirely the crappy cardboard box that definitely actively tries to fall apart.
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